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 Killzone 2 Class System

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Staber
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Staber
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Staber


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Killzone 2 Class System Empty
PostSubject: Killzone 2 Class System   Killzone 2 Class System EmptySat Feb 07, 2009 2:10 am

Killzone 2's online mode allows the player to mix abilities from
different roles to better suit his / her preferred style of play.
Abilities are done by badges: the primary badge defines the main role
of the player character, as well as its outward appearance, while the
secondary badge serves as a complementary ability that enhances the
main role.

Although their player characters look different, both Helghast and ISA
factions have the same set of roles and badges to choose from. Here
they are, from left to right:

http://www.consolegaming.eu/pic.php?id=3071
The seven different classes of the Helghasts'.


http://www.consolegaming.eu/pic.php?id=3072
The seven different classes of the ISA's.
Rifleman:
The default multiplayer character is assigned when no primary badge is
selected. A secondary badge may still be added. Riflemen can start with
most weapons, except for the specialized ones.

Engineer:
Primary badge ability: Sets up an automated turret which targets the enemy.
Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.

Medic:
Primary badge ability: Revives downed team mates.
Secondary badge ability: Throws a health pack, which can be picked up by other players.

Scout:
Primary badge ability: Uses a cloaking suit to become near-invisible.
Secondary badge ability: Tags all on-screen enemy players with a hidden
marker, which broadcasts their coordinates to team mates.

Assault:
Primary badge ability: Dons heavy armour twice as strong as normal.
Secondary badge ability: Temporarily boosts running speed.

Tactician:
Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary badge ability: Requests air support from a sentry bot which targets the enemy.

Saboteur:
Primary badge ability: Assumes the disguise of a randomly selected enemy player.
Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.

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Note I took this from ConsoleGaming.http://www.consolegaming.eu/newspost.php?id=1390
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xLeGeNd--




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PostSubject: Re: Killzone 2 Class System   Killzone 2 Class System EmptySat Feb 07, 2009 3:14 am

Looks okay
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xX-UnK-Xx

xX-UnK-Xx


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Killzone 2 Class System Empty
PostSubject: Re: Killzone 2 Class System   Killzone 2 Class System EmptySat Feb 07, 2009 9:55 am

Assault Badge 1 = Juggernaut...

Also the disquise, I don't like it. It will cause a lot of frustration since you can't tell the difference between 1 enemy player and a friendly player.

But the rest is more than okay. ^^
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TerrorShoT
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PostSubject: Re: Killzone 2 Class System   Killzone 2 Class System EmptySat Feb 07, 2009 2:54 pm

damn the Sniper of Helghast looks UBER OWNAGE :p
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Staber
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Staber


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Killzone 2 Class System Empty
PostSubject: Re: Killzone 2 Class System   Killzone 2 Class System EmptySat Feb 07, 2009 5:30 pm

Yep, looks mighty Happy Smile
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Callum
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Callum


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PostSubject: Re: Killzone 2 Class System   Killzone 2 Class System EmptySat Feb 07, 2009 6:17 pm

I'm probably going to be the Tactician Smile
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Eclipos




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PostSubject: Re: Killzone 2 Class System   Killzone 2 Class System EmptySat Feb 07, 2009 9:29 pm

Ill probably use assault since many games that has fixed classes, normally assault is the best. But we'll see what its like. I hope you will be able to do up your guns similar to CoD's
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Staber
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Staber


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PostSubject: Re: Killzone 2 Class System   Killzone 2 Class System EmptySat Feb 07, 2009 9:46 pm

Nope, you won't be able to have two primarys.
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darrenm10




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PostSubject: Re: Killzone 2 Class System   Killzone 2 Class System EmptySat Feb 07, 2009 10:32 pm

lol il be a suacide asult;d
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